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Fancensus

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video-games industry market-intelligence service running since 2004: blended press-coverage, social, commercial/sales and consumer data plus daily console-storefront placement tracking, delivered through its bespoke Fusion analytics tool (EA case study: 5 console stores across multiple territories, 2,350 frames captured daily, $4,000,000 of paid placements analysed daily)

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Universe, instruments and categories.

GICS sectors
video games and interactive entertainmentconsole digital storefronts
Categories
video-game industry market intelligence and bespoke research (press, social, commercial, consumer)
Regions
USJapan
Sample tickers
TTWO7974.T9697.T9684.T6460.TCDR.WA

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  • Data dictionary
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