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video-games industry market-intelligence service running since 2004
FANCENSUSManage supplier listing
video-games industry market-intelligence service running since 2004: blended press-coverage, social, commercial/sales and consumer data plus daily console-storefront placement tracking, delivered through its bespoke Fusion analytics tool (EA case study: 5 console stores across multiple territories, 2,350 frames captured daily, $4,000,000 of paid placements analysed daily)
Sample
Brickroad customers
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Coverage
Universe, instruments and categories.
- Industry
- Interactive Home Entertainment
- Categories
- video-game industry market intelligence and bespoke research (press, social, commercial, consumer)
- Regions
- USJapan
- Sample tickers
- TTWO7974.T9697.T9684.T6460.TCDR.WA
Fancensus has not added their own details yet. Not yet on file:
- Dataset
- Data dictionary
- Coverage
- Provenance
- Rights & data handling