NX10.MEManage supplier listing
nx10 (NX10.ME LTD) — Player affective-state telemetry derived from device interaction: grip, movement, rhythm and touch dynamics translated through native Unity and Unreal SDKs into cognitive and emotional indices, joined in time to in-game digital events — producing labelled state series (flow, frustration, dysregulation, rage-quit precursors), real-world physical-activity context during play, engagement and frustration heatmaps, and deep-learning-derived predictive cohorts that tie input physics to session outcomes. Small, technically deep and genuinely novel: a 16-person UK company convert…
Datasets
1Player affective-state telemetry derived from device interaction: grip, movement, rhythm and touch dynamics translated through native Unity and Unreal SDKs into cognitive and emotional indices, joined in time to in-game digital events — producing labelled state series (flow, frustration, dysregulation, rage-quit precursors), real-world physical-activity context during play, engagement and frustration heatmaps, and deep-learning-derived predictive cohorts that tie input physics to session outcomes
From 2 yearsCoverage Communication Services · Information TechnologyAsset class Equities
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What buyers ask about nx10 (NX10.ME LTD), answered from this page.
What does nx10 (NX10.ME LTD) do?
nx10 (NX10.ME LTD) — Player affective-state telemetry derived from device interaction: grip, movement, rhythm and touch dynamics translated through native Unity and Unreal SDKs into cognitive and emotional indices, joined in time to in-game digital events — producing labelled state series (flow, frustration, dysregulation, rage-quit precursors), real-world physical-activity context during play, engagement and frustration heatmaps, and deep-learning-derived predictive cohorts that tie input physics to session outcomes. Small, technically deep and genuinely novel: a 16-person UK company convert…
What data does nx10 (NX10.ME LTD) offer?
nx10 (NX10.ME LTD) offers (Alternative, Sentiment, Behavioral) — Dense but narrow: interaction-physics sampling is inherently high-frequency (touch, motion and rhythm sampled continuously during sessions), so per integrated title the volume is large in time-series terms — potentially gigabytes per thousand players per session-day — while breadth is bounded by the number of integrated titles, which is not disclosed.
What is nx10 (NX10.ME LTD)'s data used for?
Affect-labelled gameplay corpus for reinforcement learning and player-modelling research (rare because it is derived from real interaction physics, not self-report); difficulty-balancing and dynamic-difficulty-adjustment tuning; churn early-warning and retention modelling; LiveOps intervention timing (power-ups, pacing, matchmaking); monetisation-timing models keyed to state rather than session length; and — of direct interest to an alt-data buyer — an aggregated, de-identified cross-title corpus of how players physically respond to game mechanics, which no first-party telemetry vendor produces
How is nx10 (NX10.ME LTD)'s data delivered?
The data is with 2 years of history.
What does nx10 (NX10.ME LTD) cover?
Coverage spans US, Japan, UK, Europe; Interactive Home Entertainment, Application Software; alternative, sentiment, behavioral; equities.
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